The game also introduced charged melee attacks, which allowed characters to unleash a powerful physical strike after a short charging period. It also introduced the scouter, which allowed players to look up the stats of other characters in the game, as well as basic information about them. The first was transformations, which allowed characters to become temporarily stronger, at the cost of slowly draining their energy bar. The game introduced several new concepts to the series.
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The plot of the game picks up where The Legacy of Goku left off, and continues until the end of the Cell Games Saga, when Gohan defeats the evil android Cell (between episodes 118 and 194). The Legacy of Goku IIĭragon Ball Z: The Legacy of Goku II was released in North America by Infogrames on 17 June 2003. It is also one of the first GBA games to feature full-motion video, predating the Game Boy Advance Video. In the final stage, Goku transforms into a Super Saiyan in order to defeat Frieza, this being the first introduction to character transformations in the series, which will later be very common in the following games. Goku travels through different stages, including several locations of the earth and planet Namek, and gains experience not only by defeating enemies, but also by completing simple missions. The game covers the story of Dragon Ball Z up until the destruction of the planet Namek, where Goku is the only playable character. Legacy of Goku II and Buu's Fury also allow the player to use a device called a scouter, which is used to look up the stats of the various characters and enemies in the games, as well as basic information about them. Legacy of Goku II and Buu's Fury also feature consumable items that would restore the player character's health or energy, as well as equipment that increases the player character's stats. By defeating enemies, the player receives experience points, which allow the player character to level up and grow stronger. Legacy of Goku II and Buu's Fury featured transformations that made the player character temporarily stronger, using their own 'rage mode' mechanic. Energy attacks can be cycled through with the 'L' button, and more energy attacks are learned as the player progresses through the game. Energy attacks drain an energy gauge - though it gradually recharges when not in use. The player can press the 'A' button to use physical strikes, while the 'B' button allows the player to unleash a variety of energy-based attacks. The player controls a Dragon Ball character and experiences various portions of the franchise. To the lower left, a time limit can be seen that details how long a fusion has until it ends. The player's currently selected energy attack can also be seen at the far left of the status bar. To the top left, a status bar containing the player's remaining HP (red gauge), remaining energy (green gauge) experience points (blue gauge), and transformation gauge (a yellow tension triangle) can be seen. Gameplay A gameplay screenshot from Buu's Fury. In 2016, Webfoot Technologies claimed to be starting development of another sequel. The game was followed by two sequels: Dragon Ball Z: The Legacy of Goku II, released in 2003, and Dragon Ball Z: Buu's Fury, released in 2004. The first game, Dragon Ball Z: The Legacy of Goku, was developed by Webfoot Technologies and released in 2002. All three games are action role-playing games.
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Gerry Swanson (The Legacy of Goku II and Buu's Fury)Īriel Gross (The Legacy of Goku) Yannis Brown (The Legacy of Goku II and Buu's Fury)ĭragon Ball Z: The Legacy of Goku May 14, 2002ĭragon Ball Z: Buu's Fury September 14, 2004ĭragon Ball Z: Taiketsu Dragon Ball GT: Transformationĭragon Ball Z: The Legacy of Goku is a series of video games for the Game Boy Advance, based on the anime series Dragon Ball Z.